UE 资产命名规范
https://github.com/Allar/ue5-style-guide/
Most Common
资产类型 | 前缀 | 后缀 |
---|---|---|
Level / Map | ||
Level (Persistent) | _P | |
Level (Audio) | _Audio | |
Level (Lighting) | _Lighting | |
Level (Geometry) | _Geo | |
Level (Gameplay) | _Gameplay | |
Blueprint | BP_ | |
Material | M_ | |
Static Mesh | S_ | |
Skeletal Mesh | SK_ | |
Texture | T_ | _? |
Particle System | PS_ | |
Widget Blueprint | WBP_ |
动画
资产类型 | 前缀 | 后缀 |
---|---|---|
Aim Offset | AO_ | |
Aim Offset 1D | AO_ | |
Animation Blueprint | ABP_ | |
Animation Composite | AC_ | |
Animation Montage | AM_ | |
Animation Sequence | A_ | |
Blend Space | BS_ | |
Blend Space 1D | BS_ | |
Level Sequence | LS_ | |
Morph Target | MT_ | |
Paper Flipbook | PFB_ | |
Rig | Rig_ | |
Skeletal Mesh | SK_ | |
Skeleton | SKEL_ |