https://github.com/Allar/ue5-style-guide/
Most Common
资产类型 |
前缀 |
后缀 |
Level / Map |
|
|
Level (Persistent) |
|
_P |
Level (Audio) |
|
_Audio |
Level (Lighting) |
|
_Lighting |
Level (Geometry) |
|
_Geo |
Level (Gameplay) |
|
_Gameplay |
Blueprint |
BP_ |
|
Material |
M_ |
|
Static Mesh |
S_ |
|
Skeletal Mesh |
SK_ |
|
Texture |
T_ |
_? |
Particle System |
PS_ |
|
Widget Blueprint |
WBP_ |
|
动画
资产类型 |
前缀 |
后缀 |
Aim Offset |
AO_ |
|
Aim Offset 1D |
AO_ |
|
Animation Blueprint |
ABP_ |
|
Animation Composite |
AC_ |
|
Animation Montage |
AM_ |
|
Animation Sequence |
A_ |
|
Blend Space |
BS_ |
|
Blend Space 1D |
BS_ |
|
Level Sequence |
LS_ |
|
Morph Target |
MT_ |
|
Paper Flipbook |
PFB_ |
|
Rig |
Rig_ |
|
Skeletal Mesh |
SK_ |
|
Skeleton |
SKEL_ |
|
AI
资产类型 |
前缀 |
后缀 |
AI Controller |
AIC_ |
|
Behavior Tree |
BT_ |
|
Blackboard |
BB_ |
|
Decorator |
BTDecorator_ |
|
Service |
BTService_ |
|
Task |
BTTask_ |
|
Environment Query |
EQS_ |
|
EnvQueryContext |
EQS_ |
Context |
蓝图
资产类型 |
前缀 |
后缀 |
Blueprint |
BP_ |
|
Blueprint Component |
BP_ |
Component |
Blueprint Function Library |
BPFL_ |
|
Blueprint Interface |
BPI_ |
|
Blueprint Macro Library |
BPML_ |
|
Enumeration |
E |
|
Structure |
F or S |
|
Tutorial Blueprint |
TBP_ |
|
Widget Blueprint |
WBP_ |
|
材质
资产类型 |
前缀 |
后缀 |
Material |
M_ |
|
Material (Post Process) |
PP_ |
|
Material Function |
MF_ |
|
Material Instance |
MI_ |
|
Material Parameter Collection |
MPC_ |
|
Subsurface Profile |
SP_ |
|
Physical Materials |
PM_ |
|
Decal |
M_, MI_ |
_Decal |
纹理
资产类型 |
前缀 |
后缀 |
Texture |
T_ |
|
Texture (Diffuse/Albedo/Base Color) |
T_ |
_D |
Texture (Normal) |
T_ |
_N |
Texture (Roughness) |
T_ |
_R |
Texture (Alpha/Opacity) |
T_ |
_A |
Texture (Ambient Occlusion) |
T_ |
_O |
Texture (Bump) |
T_ |
_B |
Texture (Emissive) |
T_ |
_E |
Texture (Mask) |
T_ |
_M |
Texture (Specular) |
T_ |
_S |
Texture (Metallic) |
T_ |
_M |
Texture (Packed) |
T_ |
_* |
Texture Cube |
TC_ |
|
Media Texture |
MT_ |
|
Render Target |
RT_ |
|
Cube Render Target |
RTC_ |
|
Texture Light Profile |
TLP |
|
其他
资产类型 |
前缀 |
后缀 |
Animated Vector Field |
VFA_ |
|
Camera Anim |
CA_ |
|
Color Curve |
Curve_ |
_Color |
Curve Table |
Curve_ |
_Table |
Data Asset |
*_ |
|
Data Table |
DT_ |
|
Float Curve |
Curve_ |
_Float |
Foliage Type |
FT_ |
|
Force Feedback Effect |
FFE_ |
|
Landscape Grass Type |
LG_ |
|
Landscape Layer |
LL_ |
|
Matinee Data |
Matinee_ |
|
Media Player |
MP_ |
|
File Media Source |
FMS_ |
|
Object Library |
OL_ |
|
Redirector |
|
|
Sprite Sheet |
SS_ |
|
Static Vector Field |
VF_ |
|
Substance Graph Instance |
SGI_ |
|
Substance Instance Factory |
SIF_ |
|
Touch Interface Setup |
TI_ |
|
Vector Curve |
Curve_ |
_Vector |
Paper 2D
资产类型 |
前缀 |
后缀 |
Paper Flipbook |
PFB_ |
|
Sprite |
SPR_ |
|
Sprite Atlas Group |
SPRG_ |
|
Tile Map |
TM_ |
|
Tile Set |
TS_ |
|
物理
资产类型 |
前缀 |
后缀 |
Physical Material |
PM_ |
|
Physics Asset |
PHYS_ |
|
Destructible Mesh |
DM_ |
|
声音
资产类型 |
前缀 |
后缀 |
Dialogue Voice |
DV_ |
|
Dialogue Wave |
DW_ |
|
Media Sound Wave |
MSW_ |
|
Reverb Effect |
Reverb_ |
|
Sound Attenuation |
ATT_ |
|
Sound Class |
|
|
Sound Concurrency |
|
_SC |
Sound Cue |
A_ |
_Cue |
Sound Mix |
Mix_ |
|
Sound Wave |
A_ |
|
UI
资产类型 |
前缀 |
后缀 |
Font |
Font_ |
|
Slate Brush |
Brush_ |
|
Slate Widget Style |
Style_ |
|
Widget Blueprint |
WBP_ |
|
Effects
资产类型 |
前缀 |
后缀 |
Particle System |
PS_ |
|
Material (Post Process) |
PP_ |
|